
The melee-focused Hatchetman, the Medium-class Crab (or Mister Krabs, as I call him) and the Assault-class Cyclops. They feel more like what the original Battletech‘s side missions should have been from the outset, instead of something kept aside as expansion content.įlashpoint also tosses a few new mechs into the game. These are excellent little self-contained stories, but I wish they were longer in scope beyond the average two-mission timeframe it takes to complete them. I’ve worked through five of them myself, which took me about ten hours. There are several flashpoint missions and HBS promises at least 30 hours of content. Going after the duplicitous noble seemed like a no-brainer, but that came with a massive hit to reputation with his faction, which in turn drove up costs when buying from them and also lowering rewards for their future contracts. I was given the choice to do another job for no extra pay, go after him and force the issue, or just cut my losses and call it quits. Going with the known means it’s going to be a hard fight, while waiting could mean some of the opposition will spread out and be easier to pick off… or they might get reinforced, and the skirmish would be even harder.Īnother flashpoint had my contractor skip out on payment after he set me up on a wild goose chase. For example, one offered me the chance to go up against a moderately superior force or risk waiting to see if conditions changed. The flashpoints also feature a few branching paths that will influence mission structure. The risk of failing these missions can be high, but the payouts are generally amazing with a ton of C-Bills, Assault Mechs, or highly-cherished Star League Lostech. While these flashpoints don’t allow for pit stops, they did let me swap mechs between each stage, so having a healthy stable of ready-to-go death machines and pilots to operate them is a must.

These mini-campaigns are a series of interconnected missions contracted out by the larger houses, usually having to be carried out in rapid succession so that there’s no downtime between them to repair and refit. The biggest addition are the flashpoints themselves.
Battletech flashpoint update v1 5 0 full#
While all of these additions are good ways to expand the post-game content, it falls a bit short of feeling like a full expansion. (Dan Weissenberger’s full review of the core campaign can be found here.) Flashpoint brings a new environment to fight in, a small complement of new mechs, a new mission style, and the eponymous “Flashpoint” missions that are bite-sized chunks of story peppered throughout the Inner Sphere. WTF My urge to have a King Crab mech lead a lance of Crab mechs.īattletech: Flashpoint is the first of a triptych of expansions for Harebrained Schemes’ excellent mech combat game.
Battletech flashpoint update v1 5 0 Patch#
LOW Feels more like a bulky patch than an expansion. HIGH The choices offered in the Flashpoints.
